diff options
author | click <none@none> | 2010-04-10 01:53:44 +0200 |
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committer | click <none@none> | 2010-04-10 01:53:44 +0200 |
commit | 1f11f02221dc986036bd9d15c15fee1c7cc661f0 (patch) | |
tree | eec44aa6a50ca5064a657224a5b26af30a0ba492 /src/game/Unit.cpp | |
parent | 4e76d35a4b482d23ca44971e1df4b2503b08e317 (diff) |
Fix vehicle stacking (no more pyramids for you!)
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 88a6ddf59b6..ef4d0994b70 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -15835,6 +15835,7 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId) if (GetTypeId() == TYPEID_PLAYER) { + this->ToPlayer()->InterruptNonMeleeSpells(false); this->ToPlayer()->StopCastingCharm(); this->ToPlayer()->StopCastingBindSight(); this->ToPlayer()->Unmount(); |