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authorp0wer <none@none>2010-04-20 15:55:20 -0500
committerp0wer <none@none>2010-04-20 15:55:20 -0500
commit232dc7b6f77316c9e2f39066e30a56eb2c9ea17a (patch)
tree7b74b03da5731c745ea77b6fa91451592d8c4632 /src/game/Unit.cpp
parentf8cf934775dd71d9e67bc0ab86f5001158528bb3 (diff)
Actually make a change in Blade Barrier to fix the crash.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index fcfdd7fb026..901d67b0276 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8210,10 +8210,11 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Blade Barrier
if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85)
{
- if (this->GetTypeId() != TYPEID_PLAYER)
+ Player * plr = this->ToPlayer();
+ if (this->GetTypeId() != TYPEID_PLAYER || !plr || plr->getClass() != CLASS_DEATH_KNIGHT)
return false;
- if(!this->ToPlayer()->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
+ if(!plr->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
return false;
}