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authorXanadu <none@none>2010-01-27 00:02:21 +0100
committerXanadu <none@none>2010-01-27 00:02:21 +0100
commit2c81241bef8f47bc1845d880b872065139804ab9 (patch)
tree3ef5d70236b52ced575d36143adf9186252d305a /src/game/Unit.cpp
parentb233a12c86af3f9d9bcd38756289665e2a506029 (diff)
Fixed hunter trap procs - Entrapment and Lock and Load shall be henceforth proced only by the correct traps.
Closes issue #110. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 1c9afc1538a..d9c1179823c 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8377,8 +8377,8 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Lock and Load
case 56453:
{
- // Proc only from trap activation (from periodic proc another aura of this spell)
- if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
+ // Proc only from Frost/Freezing trap activation or from Freezing Arrow (the periodic dmg proc handled elsewhere)
+ if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !procSpell || !(procSpell->SchoolMask & SPELL_SCHOOL_MASK_FROST) || !roll_chance_i(triggerAmount))
return false;
break;
}