diff options
author | n0n4m3 <none@none> | 2009-12-25 11:40:48 +0100 |
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committer | n0n4m3 <none@none> | 2009-12-25 11:40:48 +0100 |
commit | 2e1c4882416c9f88d3c0e6421dcf86499dd8ce90 (patch) | |
tree | fc9521f888dd8e9002836893f019a47e0b1efc74 /src/game/Unit.cpp | |
parent | 806a018ae32da774781fbcc6bf7cd59c91f49e95 (diff) |
Fixed bug in SetInCombatState and script boss_four_horsemen
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index f8d71b8db66..3a87804a48b 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10991,9 +10991,9 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) if (GetTypeId() != TYPEID_PLAYER) { // Set home position at place of engaging combat for escorted creatures - if (( IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) || - GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE || - GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) + if ((IsAIEnabled && ((Creature*)this)->AI()->IsEscorted()) && + (GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE || + GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)) ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); if (enemy) |