diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index f8d71b8db66..3a87804a48b 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10991,9 +10991,9 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) if (GetTypeId() != TYPEID_PLAYER) { // Set home position at place of engaging combat for escorted creatures - if (( IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) || - GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE || - GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) + if ((IsAIEnabled && ((Creature*)this)->AI()->IsEscorted()) && + (GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE || + GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)) ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); if (enemy) |