diff options
author | maximius <none@none> | 2009-10-18 04:14:59 -0700 |
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committer | maximius <none@none> | 2009-10-18 04:14:59 -0700 |
commit | 3245addf0e04170b4b7ef1a1ff3befcc7783255d (patch) | |
tree | 99564d4029f4c1c62b2c84c75562680a6b6e0be9 /src/game/Unit.cpp | |
parent | 56df24f2922fc225012d2ec6293bcd75775f3857 (diff) |
*Backed out changeset 22566e4b7926
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e321f8ddcab..c7ec4527fd6 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -6773,7 +6773,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // Improved Blood Presence if (dummySpell->SpellIconID == 2636) { - if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim)) + if (GetTypeId() != TYPEID_PLAYER) return false; basepoints0 = triggerAmount * damage / 100; // Blood Aura |