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authormaximius <none@none>2009-10-18 04:14:59 -0700
committermaximius <none@none>2009-10-18 04:14:59 -0700
commit3245addf0e04170b4b7ef1a1ff3befcc7783255d (patch)
tree99564d4029f4c1c62b2c84c75562680a6b6e0be9 /src/game/Unit.cpp
parent56df24f2922fc225012d2ec6293bcd75775f3857 (diff)
*Backed out changeset 22566e4b7926
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index e321f8ddcab..c7ec4527fd6 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -6773,7 +6773,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Improved Blood Presence
if (dummySpell->SpellIconID == 2636)
{
- if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
+ if (GetTypeId() != TYPEID_PLAYER)
return false;
basepoints0 = triggerAmount * damage / 100;
// Blood Aura