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authormegamage <none@none>2009-08-07 14:40:37 -0500
committermegamage <none@none>2009-08-07 14:40:37 -0500
commit3549c0bddd7b170bf3717f5d2aae9de1dcab9060 (patch)
tree7865619dafe9c13da23d4a5ade46c604eef8b010 /src/game/Unit.cpp
parentfe3ba612d94b715bbbbac944418be1188ad66339 (diff)
*Check category instead of flags for some spells. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index bc43eefbb36..5c666f3778f 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -9806,11 +9806,10 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
crit_chance+=aura->GetAmount();
break;
}
- // Exorcism - "If the target is Undead or Demon, it will always critically hit"
- else if(spellProto->SpellFamilyFlags[1]&0x2)
+ // Exorcism
+ else if (spellProto->Category == 19)
{
- if(pVictim->GetCreatureType() == CREATURE_TYPE_DEMON
- || pVictim->GetCreatureType() == CREATURE_TYPE_UNDEAD)
+ if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD)
return true;
break;
}