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authormegamage <none@none>2009-08-24 18:36:00 -0500
committermegamage <none@none>2009-08-24 18:36:00 -0500
commit3675c397435d32e07250c942ec6d402731b6b7e0 (patch)
treebf7e6362114b76dfe85d2b75113911a6db971506 /src/game/Unit.cpp
parentbb8a9d4c3d33bc50f036da931c0f5d626d742af5 (diff)
*Fix the wrong calculation in spell target selection.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 2766d31d6bc..6c47b56900e 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3476,7 +3476,7 @@ bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
bool Unit::isInLine(Unit const* target, float distance, float width) const
{
if(!HasInArc(M_PI, target) || !IsWithinDistInMap(target, distance)) return false;
- width += target->GetObjectSize() * 0.5f;
+ width += target->GetObjectSize();
float angle = GetRelativeAngle(target);
return abs(sin(angle)) * GetExactDistance2d(target->GetPositionX(), target->GetPositionY()) < width;
}