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-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 2766d31d6bc..6c47b56900e 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3476,7 +3476,7 @@ bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
bool Unit::isInLine(Unit const* target, float distance, float width) const
{
if(!HasInArc(M_PI, target) || !IsWithinDistInMap(target, distance)) return false;
- width += target->GetObjectSize() * 0.5f;
+ width += target->GetObjectSize();
float angle = GetRelativeAngle(target);
return abs(sin(angle)) * GetExactDistance2d(target->GetPositionX(), target->GetPositionY()) < width;
}