diff options
author | maximius <none@none> | 2009-10-31 02:14:25 -0700 |
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committer | maximius <none@none> | 2009-10-31 02:14:25 -0700 |
commit | 52bab5854fe8571f2c397af8ecafaadfea50a99e (patch) | |
tree | 5a56a6baeba67fdfa31b0fe013416505432a1658 /src/game/Unit.cpp | |
parent | ca1e026c4f47487ed30f4b67fc1f152d84d9ee14 (diff) |
*Fix a crash in Object.h
*Fix action button saving
*Fix a crash on item swap in guild bank
*Fix exploit moving after death in Unit.cpp
*Fix assert fail at grid load in Creature.cpp
Thanks Sisif for these! :)
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 8e0c1fcfe03..5d59b15ebe6 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11176,6 +11176,7 @@ void Unit::setDeathState(DeathState s) GetMotionMaster()->Clear(false); GetMotionMaster()->MoveIdle(); if(m_vehicleKit) m_vehicleKit->Die(); + StopMoving(); //without this when removing IncreaseMaxHealth aura player may stuck with 1 hp //do not why since in IncreaseMaxHealth currenthealth is checked SetHealth(0); |