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-rw-r--r--src/game/Unit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 8e0c1fcfe03..5d59b15ebe6 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -11176,6 +11176,7 @@ void Unit::setDeathState(DeathState s)
GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
if(m_vehicleKit) m_vehicleKit->Die();
+ StopMoving();
//without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
//do not why since in IncreaseMaxHealth currenthealth is checked
SetHealth(0);