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authorn0n4m3 <none@none>2009-12-19 17:48:45 +0100
committern0n4m3 <none@none>2009-12-19 17:48:45 +0100
commit57bdbdc0ca8e867520de9927389edb703a04c43a (patch)
tree4b34244abdbdb7f142bedbaf5ed77a46c75189de /src/game/Unit.cpp
parent2925dfcfc45b836cd6608192c17c8227f6f8fffa (diff)
Add function to update orientation of unit (for both server andclient). by NoFantasy
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 117c64d61de..e0cda1b56a9 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3517,6 +3517,17 @@ bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
}
+void Unit::SetFacingToObject(WorldObject* pObject)
+{
+ // update orientation at server
+ SetOrientation(GetAngle(pObject));
+
+ // and client
+ WorldPacket data;
+ BuildHeartBeatMsg(&data);
+ SendMessageToSet(&data, false);
+}
+
bool Unit::isInAccessiblePlaceFor(Creature const* c) const
{
if(IsInWater())