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authorMachiavelli <none@none>2010-04-03 03:59:41 +0200
committerMachiavelli <none@none>2010-04-03 03:59:41 +0200
commit6dedf65e3ee2c59ac299ba39d0b2c624e2d65f1d (patch)
tree00cc7c7f237b7847b1072710701a3f56fa8a0c40 /src/game/Unit.cpp
parent77a6c20e1255163a823fad43ee3b6616338ae968 (diff)
Fix calculation of partial resistance cases, by Tlexii.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 869615a6f2c..07a62e97a27 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1647,7 +1647,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
float discreteResistProbability[11];
for (int i = 0; i < 11; i++)
{
- discreteResistProbability[i] = 0.5f - 2.5f * abs(0.1f * i - averageResist);
+ discreteResistProbability[i] = 0.5f - 2.5f * fabs(0.1f * i - averageResist);
if (discreteResistProbability[i] < 0.0f)
{
discreteResistProbability[i] = 0.0f;