diff options
author | Machiavelli <none@none> | 2009-06-11 17:54:59 +0200 |
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committer | Machiavelli <none@none> | 2009-06-11 17:54:59 +0200 |
commit | 6eaf6e962a31aa308406289d538aef30a56b95cb (patch) | |
tree | 5980ff3267545a42b3b8f248754c5cbc3f1f70d0 /src/game/Unit.cpp | |
parent | 8fed6e39f5de4c62825bcd87f06189a3637c1541 (diff) |
* Change name of recently added scriptAI functions to better reflect purpose
* Fix typo in 3910_world.sql, spotted by irish
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index b8bcf656b9f..101793a507c 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -588,7 +588,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsAIEnabled) { ((Creature*)pVictim)->AI()->DamageTaken(this, damage); - ((Creature*)pVictim)->AddDamageByPlayers(damage); } if (damagetype != NODAMAGE) { @@ -706,7 +705,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa ((Creature*)pVictim)->SetLootRecipient(this); if(IsControlledByPlayer()) - ((Creature*)pVictim)->AddDamageByPlayers(health < damage ? health : damage); + ((Creature*)pVictim)->LowerPlayerDamageReq(health < damage ? health : damage); } if (health <= damage) |