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authormegamage <none@none>2009-05-24 18:16:43 -0500
committermegamage <none@none>2009-05-24 18:16:43 -0500
commit6f2eebf2c34c7362abb637cba96f15128a4138e0 (patch)
tree1963e01555bd752b1d95dbe015e84f2fcdf8c936 /src/game/Unit.cpp
parent8140543de41c36945303627efbde518837b406b1 (diff)
*Fix broken escort AI.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 7b6b65bbb5a..3835e822362 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10081,7 +10081,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
if(GetTypeId() != TYPEID_PLAYER)
{
- if(GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != IDLE_MOTION_TYPE)
+ //if(GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != IDLE_MOTION_TYPE)
((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if(enemy)
{