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-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 7b6b65bbb5a..3835e822362 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10081,7 +10081,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
if(GetTypeId() != TYPEID_PLAYER)
{
- if(GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != IDLE_MOTION_TYPE)
+ //if(GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != IDLE_MOTION_TYPE)
((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if(enemy)
{