diff options
author | krz <none@none> | 2009-05-31 01:43:36 +0200 |
---|---|---|
committer | krz <none@none> | 2009-05-31 01:43:36 +0200 |
commit | ae5f9ac22728f7f844becc6cc1b71cd4b901c79c (patch) | |
tree | 58c7ac9ea68b51a9d3ecc26b17001014e50c2c6b /src/game/Unit.cpp | |
parent | 78228818b7b3d04a2cc86146c7be8b19689ab59b (diff) |
Missing part from thenecromancer's weapon proc patch.
Some changes in ProcDamageAndSpellFor to allow triggered spells to trigger other for victim.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 9de45667a53..6f248b75161 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1659,7 +1659,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) } // Do effect if any damage done to target - if (damageInfo->damage) + if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE) { // victim's damage shield std::set<Aura*> alreadyDone; @@ -4725,10 +4725,10 @@ void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SendMessageToSet( &data, true ); } -void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell) +void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell, bool canTrigger) { // Not much to do if no flags are set. - if (procAttacker) + if (procAttacker && canTrigger) ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount); // Now go on with a victim's events'n'auras // Not much to do if no flags are set or there is no victim |