diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 9de45667a53..6f248b75161 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1659,7 +1659,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) } // Do effect if any damage done to target - if (damageInfo->damage) + if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE) { // victim's damage shield std::set<Aura*> alreadyDone; @@ -4725,10 +4725,10 @@ void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SendMessageToSet( &data, true ); } -void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell) +void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell, bool canTrigger) { // Not much to do if no flags are set. - if (procAttacker) + if (procAttacker && canTrigger) ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount); // Now go on with a victim's events'n'auras // Not much to do if no flags are set or there is no victim |