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authorQAston <none@none>2009-08-28 20:54:58 +0200
committerQAston <none@none>2009-08-28 20:54:58 +0200
commitb6a9c84aa0f0a006f4de355b77bb9858b7593956 (patch)
tree5ff8d926518d5159fd1eb60dc86a8f7601a8ea97 /src/game/Unit.cpp
parent6a988ad6f0750dc35290d132f8a9ff8d88170bf2 (diff)
*Update spell_proc_event entry for Bloodsurge.
*Bring back charge drop on magnet spell redirection. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index a828f634ec9..12166cc917a 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8847,7 +8847,10 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
for(Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
if(Unit* magnet = (*itr)->GetParentAura()->GetUnitSource())
if(magnet->isAlive())
+ {
+ (*i)->GetParentAura()->DropAuraCharge();
return magnet;
+ }
}
// Melee && ranged case
else