diff options
author | QAston <none@none> | 2009-08-28 20:54:58 +0200 |
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committer | QAston <none@none> | 2009-08-28 20:54:58 +0200 |
commit | b6a9c84aa0f0a006f4de355b77bb9858b7593956 (patch) | |
tree | 5ff8d926518d5159fd1eb60dc86a8f7601a8ea97 /src/game/Unit.cpp | |
parent | 6a988ad6f0750dc35290d132f8a9ff8d88170bf2 (diff) |
*Update spell_proc_event entry for Bloodsurge.
*Bring back charge drop on magnet spell redirection.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index a828f634ec9..12166cc917a 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8847,7 +8847,10 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo) for(Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr) if(Unit* magnet = (*itr)->GetParentAura()->GetUnitSource()) if(magnet->isAlive()) + { + (*i)->GetParentAura()->DropAuraCharge(); return magnet; + } } // Melee && ranged case else |