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authorQAston <none@none>2009-04-13 15:52:59 +0200
committerQAston <none@none>2009-04-13 15:52:59 +0200
commitbeab3e012504d716ca8ea66a2ae46cefacc48529 (patch)
treee9121391932f83d50715513b75c1cc4d6ec35019 /src/game/Unit.cpp
parentcbc6269b47120845f03efede043b52e45256f3ce (diff)
*Fix some problems with ProcFlag
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 01712ef5b49..1395288d19d 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -12324,7 +12324,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co
return false;
// Check spellProcEvent data requirements
- if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
+ if(!spellmgr.IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
return false;
// In most cases req get honor or XP from kill