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authorQAston <none@none>2010-01-22 18:06:01 +0100
committerQAston <none@none>2010-01-22 18:06:01 +0100
commitc1aa60aaab82733ebb91ce31281f85edf8e7618d (patch)
tree44de82d7e0df6d141c0e38175ad91eedd46e1575 /src/game/Unit.cpp
parent7bfea3fea3397f936046c1856840a3a9def8ee6a (diff)
*Run grid searches for area auras every 500ms instead of every unit update
*Fix a stupid typo which caused memory leak in Unit::RemoveOwnedAura --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 915410430f3..026ff352445 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3885,6 +3885,7 @@ void Unit::RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode)
++m_auraUpdateIterator;
m_ownedAuras.erase(i);
+ m_removedAuras.push_back(aura);
// Unregister single target aura
if (aura->IsSingleTarget())