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authorQAston <none@none>2009-08-05 04:37:19 +0200
committerQAston <none@none>2009-08-05 04:37:19 +0200
commitd883bf5b44dcdd67828712b2866e37cc9de83511 (patch)
tree1225eb70044df26430b655f83af119c0ac1b8bcf /src/game/Unit.cpp
parentafd9eb77aab6a48c94622f9b3b281ba50ac3b105 (diff)
*Fix target selection for Ancestral Awakening and Replenishment - by Them
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index c8b375269bc..4622c4cfe9e 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -7205,7 +7205,7 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, S
((Player*)this)->GetBaseRune(i) != RUNE_BLOOD )
continue;
}
- if (GetRuneCooldown(i) != RUNE_COOLDOWN)
+ if (((Player*)this)->GetRuneCooldown(i) != RUNE_COOLDOWN)
continue;
--runesLeft;