diff options
author | QAston <none@none> | 2009-08-05 04:37:19 +0200 |
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committer | QAston <none@none> | 2009-08-05 04:37:19 +0200 |
commit | d883bf5b44dcdd67828712b2866e37cc9de83511 (patch) | |
tree | 1225eb70044df26430b655f83af119c0ac1b8bcf /src/game/Unit.cpp | |
parent | afd9eb77aab6a48c94622f9b3b281ba50ac3b105 (diff) |
*Fix target selection for Ancestral Awakening and Replenishment - by Them
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c8b375269bc..4622c4cfe9e 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -7205,7 +7205,7 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, S ((Player*)this)->GetBaseRune(i) != RUNE_BLOOD ) continue; } - if (GetRuneCooldown(i) != RUNE_COOLDOWN) + if (((Player*)this)->GetRuneCooldown(i) != RUNE_COOLDOWN) continue; --runesLeft; |