diff options
author | megamage <none@none> | 2009-04-06 13:27:42 -0500 |
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committer | megamage <none@none> | 2009-04-06 13:27:42 -0500 |
commit | e8866340ce2cb717486c8def489ddc9d3046a0cc (patch) | |
tree | ba1fde0208396dc62a3e0bcb55d298ed8bdbc4e9 /src/game/Unit.cpp | |
parent | 69657cad7c385341de7da6b1d3ec1e738b6e2555 (diff) |
*CreatureGroups fixed and improoved. By TrullyONE
- Multimap support for instances added.
- Removed redundant group checks.
- New movement rules (bool group formed/dismissed added).
- uint32 Creature::GroupID replaced with CreatureGroup pointer.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index def8f0c1f3a..973b2a7ea35 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -9556,12 +9556,11 @@ void Unit::CombatStart(Unit* target) } //Call creature group update - if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormationID()) - { - CreatureGroupHolderType::iterator itr = CreatureGroupHolder.find(((Creature*)this)->GetFormationID()); - if(itr != CreatureGroupHolder.end()) - itr->second->MemberHasAttacked(((Creature*)this)); - } + if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormation()) + { + ((Creature*)this)->GetFormation()->MemberHasAttacked(*(Creature*)this); + sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);"); + } } void Unit::SetInCombatState(bool PvP) |