diff options
| author | megamage <none@none> | 2009-05-14 16:50:47 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-05-14 16:50:47 -0500 |
| commit | 047cc95388a67d5f33cb86082bbef03f654acec1 (patch) | |
| tree | 90547d4892aa217a58408b3353fe943dcc51bb7b /src/game/Unit.h | |
| parent | 811eee356ddd3c0b486a828b39822daffd8ac97e (diff) | |
*Add some distance check functions. By VladimirMangos.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.h')
| -rw-r--r-- | src/game/Unit.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index bb303473e7b..bbd7471b1b8 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1403,9 +1403,9 @@ class TRINITY_DLL_SPEC Unit : public WorldObject float GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const; void SetBaseWeaponDamage(WeaponAttackType attType ,WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; } - bool isInFront(Unit const* target,float distance, float arc = M_PI) const; + bool isInFrontInMap(Unit const* target,float distance, float arc = M_PI) const; void SetInFront(Unit const* target); - bool isInBack(Unit const* target, float distance, float arc = M_PI) const; + bool isInBackInMap(Unit const* target, float distance, float arc = M_PI) const; bool isInLine(Unit const* target, float distance) const; // Visibility system |
