diff options
| author | QAston <none@none> | 2009-07-22 17:10:30 +0200 |
|---|---|---|
| committer | QAston <none@none> | 2009-07-22 17:10:30 +0200 |
| commit | 2ff21d4cefc6c871790676de9461f5bd105bde66 (patch) | |
| tree | 792e50dfdd0f3dc39624e73cda72633db491ceb0 /src/game/Unit.h | |
| parent | a00473d79510f80ae1fd6b4ed882d0e696c22659 (diff) | |
*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.h')
| -rw-r--r-- | src/game/Unit.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index 5416f3befd4..7e455dfadea 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1803,6 +1803,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject bool canFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLY_MODE); } bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); } void SetFlying(bool apply); + float GetFollowAngle() const; protected: explicit Unit (); |
