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authorQAston <none@none>2009-07-13 21:27:05 +0200
committerQAston <none@none>2009-07-13 21:27:05 +0200
commit310f15e546c2525e2fbef2fbea57521e4cc8b78b (patch)
tree794288cd95709cae36c8a9a26dceb2784548b98c /src/game/Unit.h
parent2120bc0d3055576db84a731463dd6b82b21008a0 (diff)
*Make charge-like spells with talented warbringer correctly remove movement impairing auras.
*Fix Revitalize. *Use MaxHp of target instead of base hp for CC auras amount. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index ed51e606996..cc13b28d30f 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1594,7 +1594,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 casterGUID = 0) const;
Aura * GetAura(uint32 spellId, uint64 casterGUID = 0) const;
- AuraEffect* GetAura(AuraType type, uint32 family, uint32 familyFlag1 , uint32 familyFlag2=0, uint32 familyFlag3=0, uint64 casterGUID=0);
+ AuraEffect * GetAura(AuraType type, uint32 family, uint32 familyFlag1 , uint32 familyFlag2=0, uint32 familyFlag3=0, uint64 casterGUID=0);
+ AuraEffect * IsScriptOverriden(SpellEntry const * spell, int32 script) const;
bool HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster = 0) const;
bool HasAura(uint32 spellId, uint64 caster = 0) const;
bool HasAura(Aura * aur) const;