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authorQAston <none@none>2009-03-19 10:40:02 +0100
committerQAston <none@none>2009-03-19 10:40:02 +0100
commit3ff11b64bae87a8c33aede71816ed7fb8b82f766 (patch)
tree8bb37edb3773bb936bc6e1e35c45f61cc183d6af /src/game/Unit.h
parentc4a5368d4e81570a3ac20d151f671c79c92b1557 (diff)
*Move Overkill and Master of Subtlety to procflag and fix some issues with them.
*Proc Shattered Barrier only on aura destroy. *Fix some possible issues with aura stackamount display. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 14741562291..c3c4a9a9492 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -325,9 +325,9 @@ enum DamageTypeToSchool
enum AuraRemoveMode
{
AURA_REMOVE_BY_DEFAULT,
- AURA_REMOVE_BY_STACK, // at replace by semillar aura
- AURA_REMOVE_BY_CANCEL, // single target aura remove is considered as cancel
- AURA_REMOVE_BY_DISPEL,
+ AURA_REMOVE_BY_STACK, // at replace by semillar aura (or single target aura remove)
+ AURA_REMOVE_BY_CANCEL,
+ AURA_REMOVE_BY_ENEMY_SPELL, // dispel and absorb aura destroy
AURA_REMOVE_BY_DEATH
};