diff options
author | QAston <none@none> | 2009-03-19 10:40:02 +0100 |
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committer | QAston <none@none> | 2009-03-19 10:40:02 +0100 |
commit | 3ff11b64bae87a8c33aede71816ed7fb8b82f766 (patch) | |
tree | 8bb37edb3773bb936bc6e1e35c45f61cc183d6af /src/game/Unit.h | |
parent | c4a5368d4e81570a3ac20d151f671c79c92b1557 (diff) |
*Move Overkill and Master of Subtlety to procflag and fix some issues with them.
*Proc Shattered Barrier only on aura destroy.
*Fix some possible issues with aura stackamount display.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r-- | src/game/Unit.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index 14741562291..c3c4a9a9492 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -325,9 +325,9 @@ enum DamageTypeToSchool enum AuraRemoveMode { AURA_REMOVE_BY_DEFAULT, - AURA_REMOVE_BY_STACK, // at replace by semillar aura - AURA_REMOVE_BY_CANCEL, // single target aura remove is considered as cancel - AURA_REMOVE_BY_DISPEL, + AURA_REMOVE_BY_STACK, // at replace by semillar aura (or single target aura remove) + AURA_REMOVE_BY_CANCEL, + AURA_REMOVE_BY_ENEMY_SPELL, // dispel and absorb aura destroy AURA_REMOVE_BY_DEATH }; |