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authorQAston <none@none>2009-02-11 20:10:00 +0100
committerQAston <none@none>2009-02-11 20:10:00 +0100
commit40bf3b630a320fc7ac72e8ce5fabb59be7b090a1 (patch)
treec8e86fb2b8a9bec8611ad0780e33796f710d8bd0 /src/game/Unit.h
parent651e7c29eb6b73489dd27d4f67c89bf539c8d68a (diff)
*Implement spellhaste mod for Channeled spells.
*Fix build with VCPP. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index bf061bdf4d0..eb8041dd672 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1453,6 +1453,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
int32 CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 basePoints, Unit const* target);
int32 CalcSpellDuration(SpellEntry const* spellProto);
int32 ModSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target, int32 duration);
+ void ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime);
float CalculateLevelPenalty(SpellEntry const* spellProto) const;
void addFollower(FollowerReference* pRef) { m_FollowingRefManager.insertFirst(pRef); }