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authorgvcoman <none@none>2008-11-20 20:27:04 -0500
committergvcoman <none@none>2008-11-20 20:27:04 -0500
commit4495efa1aeaf58650dfcee95f709969cc33ce6c8 (patch)
tree844f5f69e73f6bcfd4b3bd306ca83bd38683e91e /src/game/Unit.h
parentdf6a8e5f8e11e914843db0dc9c41f3a415587cfd (diff)
* Don't allow pets to attack in melee if owner is pacified. This applies for possessed "pets" as well.
* Use proper spell ID in unsummoning possessed units on channeling interrupt. * Allow only once to init pet bar for CharmInfo * Export CharmInfo to be available to scripts * Allow to disable the melee attack command when initializing the pet action bar --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 028c590c06f..e9e44804444 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -640,7 +640,7 @@ struct CharmSpellEntry
typedef std::list<Player*> SharedVisionList;
-struct CharmInfo
+struct TRINITY_DLL_SPEC CharmInfo
{
public:
explicit CharmInfo(Unit* unit);
@@ -657,7 +657,7 @@ struct CharmInfo
void InitPossessCreateSpells();
void InitCharmCreateSpells();
void InitPetActionBar();
- void InitEmptyActionBar();
+ void InitEmptyActionBar(bool withAttack = true);
//return true if successful
bool AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate = ACT_DECIDE);
void ToggleCreatureAutocast(uint32 spellid, bool apply);
@@ -671,6 +671,7 @@ struct CharmInfo
CommandStates m_CommandState;
ReactStates m_reactState;
uint32 m_petnumber;
+ bool m_barInit;
};
// for clearing special attacks