diff options
author | QAston <none@none> | 2009-02-03 20:42:43 +0100 |
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committer | QAston <none@none> | 2009-02-03 20:42:43 +0100 |
commit | 516cb0c6da103f2e5297beab80a19dfc88ffb4af (patch) | |
tree | 5b3773c9255497eed7815bc9afc8870a0b3d7c37 /src/game/Unit.h | |
parent | 8b36eb7f0cd51067198d907bd799e4f5ea3d21c4 (diff) |
*Handle SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL and SPELL_AURA_MOD_IGNORE_TARGET_RESIST
*change handling SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST and SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL to use m_amount instead of fixed 100 value.
*SPELL_AURA_MOD_HEALING_RECEIVED use only when calculating aura caster healing.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r-- | src/game/Unit.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index ed496526e56..00ee9b90e58 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1426,7 +1426,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject // redefined in Creature uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType=MAX_ATTACK); - void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist); + void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo = NULL); void UpdateSpeed(UnitMoveType mtype, bool forced); float GetSpeed( UnitMoveType mtype ) const; |