diff options
| author | megamage <none@none> | 2009-07-30 10:38:53 +0800 |
|---|---|---|
| committer | megamage <none@none> | 2009-07-30 10:38:53 +0800 |
| commit | 5d9d64e6f048298a19f4c80795f05e31facb2318 (patch) | |
| tree | d4ab8dcf7ef32783355eeb005ffbf9228eee40a9 /src/game/Unit.h | |
| parent | 7bd47f88276551ffd51aef1659d4876cf18434ae (diff) | |
[8229] Improve stealth detection code for player case. Author: Ambal
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.h')
| -rw-r--r-- | src/game/Unit.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index 3488c9b8f14..85f2ed154dd 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1012,6 +1012,7 @@ enum ReactiveType // delay time next attack to prevent client attack animation problems #define ATTACK_DISPLAY_DELAY 200 +#define MAX_PLAYER_STEALTH_DETECT_RANGE 45.0f // max distance for detection targets by player struct SpellProcEventEntry; // used only privately |
