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authorRat <none@none>2009-08-24 00:14:32 +0200
committerRat <none@none>2009-08-24 00:14:32 +0200
commit6ce460e04db03bbe7fd5f50b7d4d025ab0fb5baf (patch)
treecd4621c70f0a0ed51dbb22cb3c9a7545bd2890dc /src/game/Unit.h
parent73c66a028cea21e46af5834497a96b72d0902780 (diff)
*add new fuction StartAutoRotate(direction, fullturntime) to creatures, it will rotate any creature 360degrees, turning shouldn't be stopped by taunt and other effects.
useful for some boss scripts --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h24
1 files changed, 23 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index e976b481e0a..b8784f1aca7 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -943,6 +943,13 @@ enum ActionBarIndex
ACTION_BAR_INDEX_END = 10,
};
+enum Rotation
+{
+ CREATURE_ROTATE_NONE = 0,
+ CREATURE_ROTATE_LEFT = 1,
+ CREATURE_ROTATE_RIGHT = 2
+};
+
#define MAX_UNIT_ACTION_BAR_INDEX (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)
struct CharmInfo
@@ -1067,6 +1074,9 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void GetRandomContactPoint( const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const;
uint32 m_extraAttacks;
bool m_canDualWield;
+ void StartAutoRotate(uint8 type, uint32 fulltime);
+ void AutoRotate(uint32 time);
+ bool IsUnitRotating() {return IsRotating;}
void _addAttacker(Unit *pAttacker) // must be called only from Unit::Attack(Unit*)
{
@@ -1092,7 +1102,13 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void RemoveAllAttackers();
AttackerSet const& getAttackers() const { return m_attackers; }
bool isAttackingPlayer() const;
- Unit* getVictim() const { return m_attacking; }
+ Unit* getVictim() const
+ {
+ if(IsRotating)return NULL;
+ return m_attacking;
+ }
+
+
void CombatStop(bool includingCast = false);
void CombatStopWithPets(bool includingCast = false);
Unit* SelectNearbyTarget(float dist = NOMINAL_MELEE_RANGE) const;
@@ -1928,6 +1944,12 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
uint32 m_reducedThreatPercent;
uint64 m_misdirectionTargetGUID;
+
+ uint8 IsRotating;//0none 1left 2right
+ uint32 RotateTimer;
+ uint32 RotateTimerFull;
+ double RotateAngle;
+ uint64 LastTargetGUID;
};
namespace Trinity