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authormegamage <none@none>2009-02-26 20:35:40 -0600
committermegamage <none@none>2009-02-26 20:35:40 -0600
commit85d5d94e71e4ad2b49889253da1c2b1679050541 (patch)
tree023c5bec611c75779ee5e4876c265febf749991f /src/game/Unit.h
parent0f9238ecb1f0706320d71fd658aa6029a49fa6a9 (diff)
[7333] Refactoring DestinationHolder/Traveler/Unit::SendMonsterMoveWithSpeed code. Author: VladimirMangos
* Move common code in appropriate functions. * Correct select speed and 2D/3D distance for creature/player walk/fly --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index c2c8c4bf403..3b43f3ba4cb 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1143,7 +1143,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player = NULL);
//void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL);
void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end);
- void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime = 0, Player* player = NULL);
+ void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime = 0, Player* player = NULL);
void SendMonsterMoveWithSpeedToCurrentDestination(Player* player = NULL);
virtual void MoveOutOfRange(Player &) { };