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authorTrazom62 <none@none>2010-04-25 21:31:55 +0200
committerTrazom62 <none@none>2010-04-25 21:31:55 +0200
commit9b83945c33cb4973ca277668a49bae827bf3d469 (patch)
tree3e77aa5f6a20b521a544a99eb57c2c3fb764f752 /src/game/Unit.h
parentcf7170f69d394025e255376ab6b6bb8c684980d1 (diff)
Fix resilience update for 3.3.x. Thanks dr.tenma.
Fixes issue #198. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 1aef0002db8..a9ff929f910 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1309,8 +1309,8 @@ class Unit : public WorldObject
// player or player's pet resilience (-1%), cap 100%
uint32 GetMeleeDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); }
- uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); }
- uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); }
+ uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_RANGED, 2.0f, 100.0f, damage); }
+ uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_SPELL, 2.0f, 100.0f, damage); }
float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
SpellMissInfo MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell);