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authorBlaymoira <none@none>2009-01-04 17:58:31 +0100
committerBlaymoira <none@none>2009-01-04 17:58:31 +0100
commitaafde5059f15c7f8dbab080d79769e3477e5ee59 (patch)
tree6c7ae5d216a5aeebd02a0f59d8a0cac3c2983184 /src/game/Unit.h
parentc9f0d4292afa4b468728c456f7ec0f56d8d15c62 (diff)
parenta7cc53d2620512548feb23446f469326110fb859 (diff)
*Merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index c3f5be3adb1..3cba888eb01 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -919,7 +919,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType = BASE_ATTACK);
void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss);
- void CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType = BASE_ATTACK);
+ void CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType = BASE_ATTACK);
void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss);
float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;