diff options
| author | maximius <none@none> | 2009-11-01 17:53:07 -0800 |
|---|---|---|
| committer | maximius <none@none> | 2009-11-01 17:53:07 -0800 |
| commit | b257a28fa9a9177df32845db8171d376bd6d4404 (patch) | |
| tree | d1093029c66fc36a705aa0f344ba3a4fb77e36d5 /src/game/Unit.h | |
| parent | 2b2b2a1d0ec0e8942b27047f6706f29775a00eb8 (diff) | |
*Cleanup, fix many cases of unoptimized loops, potential crashes, excessively large data types, unnecessary or wrong casts, non-standardized function calls, and so on..
*Proper Maexxna Web Spray locations (old locations sent players flying into the air)
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.h')
| -rw-r--r-- | src/game/Unit.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index 6e6e4de94d6..7053b81ac5b 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1167,9 +1167,9 @@ class TRINITY_DLL_SPEC Unit : public WorldObject bool isTotem() const { return m_unitTypeMask & UNIT_MASK_TOTEM; } bool IsVehicle() const { return m_unitTypeMask & UNIT_MASK_VEHICLE; } - uint32 getLevel() const { return GetUInt32Value(UNIT_FIELD_LEVEL); } - virtual uint32 getLevelForTarget(Unit const* /*target*/) const { return getLevel(); } - void SetLevel(uint32 lvl); + uint8 getLevel() const { return GetUInt32Value(UNIT_FIELD_LEVEL); } + virtual uint8 getLevelForTarget(Unit const* /*target*/) const { return getLevel(); } + void SetLevel(uint8 lvl); uint8 getRace() const { return GetByteValue(UNIT_FIELD_BYTES_0, 0); } uint32 getRaceMask() const { return 1 << (getRace()-1); } uint8 getClass() const { return GetByteValue(UNIT_FIELD_BYTES_0, 1); } |
