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authormegamage <none@none>2009-03-23 15:26:13 -0600
committermegamage <none@none>2009-03-23 15:26:13 -0600
commitba957ed9f476a39f5bbea621814bbe191493428c (patch)
treeed4eca5202986ac53997c10c783fb7f649611645 /src/game/Unit.h
parent41a73f284beb26819f75da5c10f174fb24c57bc4 (diff)
*Allow knockback creatures.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 1f336b55138..e91e0e4f55a 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -443,8 +443,6 @@ enum UnitMoveType
#define MAX_MOVE_TYPE 9
extern float baseMoveSpeed[MAX_MOVE_TYPE];
-// assume it is 25 yard per 0.6 second
-#define SPEED_CHARGE 42.0f
enum WeaponAttackType
{
@@ -1497,6 +1495,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
float GetSpeed( UnitMoveType mtype ) const;
float GetSpeedRate( UnitMoveType mtype ) const { return m_speed_rate[mtype]; }
void SetSpeed(UnitMoveType mtype, float rate, bool forced = false);
+ float m_TempSpeed;
void SetHover(bool on);
bool isHover() const { return HasAuraType(SPELL_AURA_HOVER); }