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authormegamage <none@none>2009-02-15 17:33:36 -0600
committermegamage <none@none>2009-02-15 17:33:36 -0600
commitbb75ff7b79e89dac82f3ee1c740eb6079c7ec43b (patch)
treea48ea1fe70e395573e7ca4be4058fe894bbc2bdf /src/game/Unit.h
parent058b7c32e40332a620d8e294b4defba81e14dfc0 (diff)
*Cleanup of charm/farsight code. Hope this can fix some crash bugs.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 7050121c5bb..e796256cfa2 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1095,8 +1095,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
SharedVisionList const& GetSharedVisionList() { return m_sharedVision; }
void AddPlayerToVision(Player* plr);
void RemovePlayerFromVision(Player* plr);
- void RemoveAllFromVision();
- void UncharmSelf();
+ void RemoveBindSightAuras();
+ void RemoveCharmAuras();
Pet* CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id = 0);