diff options
| author | megamage <none@none> | 2009-06-07 11:36:41 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-06-07 11:36:41 -0500 |
| commit | c48c20cb9866d22f1b03159ae258310ab10a9263 (patch) | |
| tree | 9bff30e856003bb7be850979409906007dc34893 /src/game/Unit.h | |
| parent | 73299773235259a2bd2272f0c54b01a2435b7a01 (diff) | |
| parent | a29847bf8490833ba219f01fba1441d6c8f1b7a3 (diff) | |
*Merge. Note: A better way is needed for Sanctuary effect. (interrupt all spells towards self).
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.h')
| -rw-r--r-- | src/game/Unit.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index ea99f8a2424..82e4df55a96 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1243,6 +1243,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void ClearInCombat(); uint32 GetCombatTimer() const { return m_CombatTimer; } + bool HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const; bool virtual HasSpell(uint32 /*spellID*/) const { return false; } bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH); } |
