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authormegamage <none@none>2009-06-07 11:36:41 -0500
committermegamage <none@none>2009-06-07 11:36:41 -0500
commitc48c20cb9866d22f1b03159ae258310ab10a9263 (patch)
tree9bff30e856003bb7be850979409906007dc34893 /src/game/Unit.h
parent73299773235259a2bd2272f0c54b01a2435b7a01 (diff)
parenta29847bf8490833ba219f01fba1441d6c8f1b7a3 (diff)
*Merge. Note: A better way is needed for Sanctuary effect. (interrupt all spells towards self).
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index ea99f8a2424..82e4df55a96 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1243,6 +1243,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void ClearInCombat();
uint32 GetCombatTimer() const { return m_CombatTimer; }
+ bool HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const;
bool virtual HasSpell(uint32 /*spellID*/) const { return false; }
bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH); }