diff options
author | n0n4m3 <none@none> | 2009-12-26 09:43:39 +0100 |
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committer | n0n4m3 <none@none> | 2009-12-26 09:43:39 +0100 |
commit | cd9f84aae50e9d05bb432a42629965e5eff9222f (patch) | |
tree | 7b88af77b396c262df03c0b79f4fd02b958398c7 /src/game/Unit.h | |
parent | 3796af3658a6c70ce0209ede98dea2b5b326ed8f (diff) |
Implement expected combat stop with friendly faction. by VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r-- | src/game/Unit.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index cef043be902..0abcbf8f017 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1152,6 +1152,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void CombatStop(bool includingCast = false); void CombatStopWithPets(bool includingCast = false); + void StopAttackFaction(uint32 faction_id); Unit* SelectNearbyTarget(float dist = NOMINAL_MELEE_RANGE) const; bool hasNegativeAuraWithInterruptFlag(uint32 flag); void SendMeleeAttackStop(Unit* victim); |