diff options
author | Anubisss <none@none> | 2010-03-27 16:08:14 +0100 |
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committer | Anubisss <none@none> | 2010-03-27 16:08:14 +0100 |
commit | ce8cc85dfabeb57c30f2f2e6deb577abeaabaf37 (patch) | |
tree | 55dbae80d50737b77b869013552e78701e8e5201 /src/game/Unit.h | |
parent | 769f54eedfd979101ecc9bd94dea0a274c569ed3 (diff) |
Make a function(ToTempSummon()) which can convert Creature to TempSummon with a C++ cast(reinterpret_cast) and with a type check(isSummon()).
This function is like ToPlayer(), ToTotem(), etc.
This commit is like ede831bdd6f0cff481acc33f269fa7f8c78befd4 / r7496:
http://code.google.com/p/trinitycore/source/detail?r=ede831bdd6f0cff481acc33f269fa7f8c78befd4
As a result, this commit has the advantages and the "disadvantages" too, like r7496.
Please try to be polite if this commit causes some crashes.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r-- | src/game/Unit.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index d98c9730049..88db4527727 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1957,8 +1957,10 @@ class Unit : public WorldObject void OutDebugInfo() const; virtual bool isBeingLoaded() const { return false;} - Pet* ToPet(){ if(isPet()) return reinterpret_cast<Pet*>(this); else return NULL; } + Pet* ToPet(){ if(isPet()) return reinterpret_cast<Pet*>(this); else return NULL; } Totem* ToTotem(){ if(isTotem()) return reinterpret_cast<Totem*>(this); else return NULL; } + TempSummon* ToTempSummon() { if(isSummon()) return reinterpret_cast<TempSummon*>(this); else return NULL; } + const TempSummon* ToTempSummon() const { if(isSummon()) return reinterpret_cast<const TempSummon*>(this); else return NULL; } protected: explicit Unit (); |