diff options
author | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
commit | d19e12708001fbef2308be0e8cb5375a2ac7af48 (patch) | |
tree | 09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/Unit.h | |
parent | 2e127f7a30706dc1d40c65de22ff02851732da24 (diff) |
Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r-- | src/game/Unit.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index de03bac1cfd..dfe124652b6 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1243,7 +1243,7 @@ class Unit : public WorldObject void GetRaidMember(std::list<Unit*> &units, float dist); bool IsContestedGuard() const { - if(FactionTemplateEntry const* entry = getFactionTemplateEntry()) + if (FactionTemplateEntry const* entry = getFactionTemplateEntry()) return entry->IsContestedGuardFaction(); return false; @@ -1251,7 +1251,7 @@ class Unit : public WorldObject bool IsPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); } void SetPvP(bool state) { - if(state) + if (state) SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); else RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); @@ -1470,7 +1470,7 @@ class Unit : public WorldObject uint64 GetCharmerOrOwnerGUID() const { return GetCharmerGUID() ? GetCharmerGUID() : GetOwnerGUID(); } uint64 GetCharmerOrOwnerOrOwnGUID() const { - if(uint64 guid = GetCharmerOrOwnerGUID()) + if (uint64 guid = GetCharmerOrOwnerGUID()) return guid; return GetGUID(); } @@ -1486,7 +1486,7 @@ class Unit : public WorldObject Unit* GetCharmerOrOwner() const { return GetCharmerGUID() ? GetCharmer() : GetOwner(); } Unit* GetCharmerOrOwnerOrSelf() const { - if(Unit *u = GetCharmerOrOwner()) + if (Unit *u = GetCharmerOrOwner()) return u; return (Unit*)this; @@ -1511,7 +1511,7 @@ class Unit : public WorldObject bool isPossessedByPlayer() const { return hasUnitState(UNIT_STAT_POSSESSED) && IS_PLAYER_GUID(GetCharmerGUID()); } bool isPossessing() const { - if(Unit *u = GetCharm()) + if (Unit *u = GetCharm()) return u->isPossessed(); else return false; @@ -1719,7 +1719,7 @@ class Unit : public WorldObject bool isInFrontInMap(Unit const* target,float distance, float arc = M_PI) const; void SetInFront(Unit const* target) { - if(!hasUnitState(UNIT_STAT_CANNOT_TURN)) + if (!hasUnitState(UNIT_STAT_CANNOT_TURN)) SetOrientation(GetAngle(target)); } bool isInBackInMap(Unit const* target, float distance, float arc = M_PI) const; @@ -1760,7 +1760,7 @@ class Unit : public WorldObject AuraApplication * GetVisibleAura(uint8 slot) { VisibleAuraMap::iterator itr = m_visibleAuras.find(slot); - if(itr != m_visibleAuras.end()) + if (itr != m_visibleAuras.end()) return itr->second; return 0; } @@ -1889,7 +1889,7 @@ class Unit : public WorldObject bool CanProc(){return !m_procDeep;} void SetCantProc( bool apply) { - if(apply) + if (apply) ++m_procDeep; else { @@ -1957,10 +1957,10 @@ class Unit : public WorldObject void OutDebugInfo() const; virtual bool isBeingLoaded() const { return false;} - Pet* ToPet(){ if(isPet()) return reinterpret_cast<Pet*>(this); else return NULL; } - Totem* ToTotem(){ if(isTotem()) return reinterpret_cast<Totem*>(this); else return NULL; } - TempSummon* ToTempSummon() { if(isSummon()) return reinterpret_cast<TempSummon*>(this); else return NULL; } - const TempSummon* ToTempSummon() const { if(isSummon()) return reinterpret_cast<const TempSummon*>(this); else return NULL; } + Pet* ToPet(){ if (isPet()) return reinterpret_cast<Pet*>(this); else return NULL; } + Totem* ToTotem(){ if (isTotem()) return reinterpret_cast<Totem*>(this); else return NULL; } + TempSummon* ToTempSummon() { if (isSummon()) return reinterpret_cast<TempSummon*>(this); else return NULL; } + const TempSummon* ToTempSummon() const { if (isSummon()) return reinterpret_cast<const TempSummon*>(this); else return NULL; } protected: explicit Unit (); |