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authorQAston <none@none>2010-01-24 13:08:25 +0100
committerQAston <none@none>2010-01-24 13:08:25 +0100
commitd1a40eb6888c325b3f01ac8a90f1dbac7ed56ea0 (patch)
treed73e698cb5ce789e70382a150aa57298c8c06b02 /src/game/Unit.h
parent79accd730ecbf396b856ee42e25f2c23e51dceed (diff)
*Do not keep area aura targets in combat with aura owner
*Add some safety checks to area aura target map update. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 5ff61195cc4..07281fd90e8 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1536,10 +1536,9 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
// aura apply/remove helpers - you should better not use these
void _AddAura(UnitAura * aura, Unit * caster);
- AuraApplication * __ApplyAura(Aura * aura);
- void __UnapplyAura(AuraApplicationMap::iterator &i);
- bool _ApplyAuraEffect(Aura * aura, uint8 effIndex);
- void _UnapplyAuraEffect(AuraApplication * aurApp, uint8 effIndex, AuraRemoveMode removeMode);
+ AuraApplication * _CreateAuraApplication(Aura * aura, uint8 effMask);
+ void _ApplyAuraEffect(Aura * aura, uint8 effIndex);
+ void _ApplyAura(AuraApplication * aurApp, uint8 effMask);
void _UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode);
void _UnapplyAura(AuraApplication * aurApp, AuraRemoveMode removeMode);
void _RemoveNoStackAuraApplicationsDueToAura(Aura * aura);