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authorQAston <none@none>2009-04-16 22:53:52 +0200
committerQAston <none@none>2009-04-16 22:53:52 +0200
commitdca6d6bb01cbaaec5ba15c885401cc3e120a5ed6 (patch)
tree80ca12365e2379abea0ca9e2fc2227734d9f3405 /src/game/Unit.h
parentfac5ed6e3b1b9e82e4d51810e51ced45a78f4394 (diff)
*Use safer method to check if any auras were removed while aura update
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 3e7a93bad1f..d768ea28254 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1582,6 +1582,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
DeathState m_deathState;
AuraMap m_Auras;
+ uint32 m_removedAurasCount;
typedef std::list<uint64> DynObjectGUIDs;
DynObjectGUIDs m_dynObjGUIDs;