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authormegamage <none@none>2009-02-04 10:25:28 -0600
committermegamage <none@none>2009-02-04 10:25:28 -0600
commitedbfb386ce87f918da8e11e843d7b5a227e5328d (patch)
tree521c454182fcd43f4b2b4686a29f8d9d478af875 /src/game/Unit.h
parent18cbc94dd403e85da69068e61b5b90829fbb3a0a (diff)
*Do not check range weapon skills for paladin. This fix the bug that flying hammer miss too much.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index b1ca703007c..af670b80208 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1452,6 +1452,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
uint32 m_reactiveTimer[MAX_REACTIVE];
ThreatManager m_ThreatManager;
+
+ bool m_AI_enabled;
private:
void SendAttackStop(Unit* victim); // only from AttackStop(Unit*)
//void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*)