diff options
author | megamage <none@none> | 2009-02-04 10:25:28 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-02-04 10:25:28 -0600 |
commit | edbfb386ce87f918da8e11e843d7b5a227e5328d (patch) | |
tree | 521c454182fcd43f4b2b4686a29f8d9d478af875 /src/game/Unit.h | |
parent | 18cbc94dd403e85da69068e61b5b90829fbb3a0a (diff) |
*Do not check range weapon skills for paladin. This fix the bug that flying hammer miss too much.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r-- | src/game/Unit.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index b1ca703007c..af670b80208 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1452,6 +1452,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject uint32 m_reactiveTimer[MAX_REACTIVE]; ThreatManager m_ThreatManager; + + bool m_AI_enabled; private: void SendAttackStop(Unit* victim); // only from AttackStop(Unit*) //void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*) |