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authorQAston <none@none>2009-06-23 14:05:37 +0200
committerQAston <none@none>2009-06-23 14:05:37 +0200
commitf2ec641e429470bd3adc01bbdf1d62e900b5fa2a (patch)
tree0165de38d0b67f0302fb494df07d02953a028d2b /src/game/Unit.h
parent64786941ddf531bcd3b4bea1738151bfc46a19a7 (diff)
[8056] Move SMSG_CLEAR_COOLDOWN into function and use it. Other cleanups. Author:XTZGZoReX
[8060] Store spell_pet_auras for auraeffects instead of by whole aura Author:hunuza. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 03a02f0c512..f9e076b6085 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1705,8 +1705,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SendPetCastFail(uint32 spellid, SpellCastResult msg);
void SendPetActionFeedback (uint8 msg);
void SendPetTalk (uint32 pettalk);
- void SendPetSpellCooldown (uint32 spellid, time_t cooltime);
- void SendPetClearCooldown (uint32 spellid);
void SendPetAIReaction(uint64 guid);
///----------End of Pet responses methods----------