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authorthenecromancer <none@none>2010-01-20 21:10:18 +0100
committerthenecromancer <none@none>2010-01-20 21:10:18 +0100
commitfbe09a92f960e24b90711b55f0d2f3a864605d3d (patch)
tree0e6e42f3ab12ffa4c9059401e6651e5ed3482b11 /src/game/Unit.h
parent721c9262291833868b6c478410c23f732eca4d4b (diff)
Allow spells with effect mechanic to allow apply other effects when effect with mechanic would be fail due to effect/state immunity.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index b1581c6a329..a0614298484 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1824,7 +1824,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
// redefined in Creature
bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask);
bool IsImmunedToDamage(SpellEntry const* spellInfo);
- virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index, bool checkMechanic=true) const;
+ virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
// redefined in Creature
uint32 CalcNotIgnoreDamageRedunction( uint32 damage, SpellSchoolMask damageSchoolMask);
uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType=MAX_ATTACK);