diff options
author | Xanadu <none@none> | 2010-05-30 04:23:27 +0200 |
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committer | Xanadu <none@none> | 2010-05-30 04:23:27 +0200 |
commit | 7fbeef3d09dac072aec046519a90d95f0572fcf6 (patch) | |
tree | 9808843d603e64ef863e823c89b764d0bab8dcf1 /src/game/UnitAI.cpp | |
parent | 14382dd1fe74c500d26b597e8de1498dcc30da68 (diff) |
Cleaned up and unified various sort predicates and moved them to Trinity namespace, replaced priority queues with sorts and purged some unused code.
--HG--
branch : trunk
Diffstat (limited to 'src/game/UnitAI.cpp')
-rw-r--r-- | src/game/UnitAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/UnitAI.cpp b/src/game/UnitAI.cpp index e70df50a56e..a156ec573d9 100644 --- a/src/game/UnitAI.cpp +++ b/src/game/UnitAI.cpp @@ -149,7 +149,7 @@ void UnitAI::SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAg targetList.push_back((*itr)->getTarget()); if (targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST) - targetList.sort(TargetDistanceOrder(me)); + targetList.sort(Trinity::ObjectDistanceOrderPred(me)); if (targetType == SELECT_TARGET_FARTHEST || targetType == SELECT_TARGET_BOTTOMAGGRO) targetList.reverse(); |