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authorXanadu <none@none>2010-05-30 04:23:27 +0200
committerXanadu <none@none>2010-05-30 04:23:27 +0200
commit7fbeef3d09dac072aec046519a90d95f0572fcf6 (patch)
tree9808843d603e64ef863e823c89b764d0bab8dcf1 /src/game/UnitAI.cpp
parent14382dd1fe74c500d26b597e8de1498dcc30da68 (diff)
Cleaned up and unified various sort predicates and moved them to Trinity namespace, replaced priority queues with sorts and purged some unused code.
--HG-- branch : trunk
Diffstat (limited to 'src/game/UnitAI.cpp')
-rw-r--r--src/game/UnitAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/UnitAI.cpp b/src/game/UnitAI.cpp
index e70df50a56e..a156ec573d9 100644
--- a/src/game/UnitAI.cpp
+++ b/src/game/UnitAI.cpp
@@ -149,7 +149,7 @@ void UnitAI::SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAg
targetList.push_back((*itr)->getTarget());
if (targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
- targetList.sort(TargetDistanceOrder(me));
+ targetList.sort(Trinity::ObjectDistanceOrderPred(me));
if (targetType == SELECT_TARGET_FARTHEST || targetType == SELECT_TARGET_BOTTOMAGGRO)
targetList.reverse();