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authormegamage <none@none>2009-08-26 19:28:21 -0500
committermegamage <none@none>2009-08-26 19:28:21 -0500
commit21af4cf832daeccb1617e37e15cd7b9bcebfb6c8 (patch)
tree04d46e30bc492ba8aa7b449ab2a3f721e95d96a3 /src/game/Vehicle.cpp
parent390257b2f6d4d4b03a3226a39b478b3ea92b4dea (diff)
*Some clean up and add debug info to find the reason of crash.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Vehicle.cpp')
-rw-r--r--src/game/Vehicle.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index 7df2da734cc..4df462f57f4 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -44,6 +44,8 @@ Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo) : me(unit), m_vehicleI
Vehicle::~Vehicle()
{
+ for(SeatMap::const_iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ assert(!itr->second.passenger);
}
void Vehicle::Install()
@@ -198,7 +200,7 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId)
passenger->ExitVehicle(); // this should not happen
}
- Creature *accessory = me->SummonCreature(entry, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, 0);
+ Creature *accessory = me->SummonCreature(entry, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
if(!accessory)
return;
accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);