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authorXanadu <none@none>2010-03-18 17:58:27 +0100
committerXanadu <none@none>2010-03-18 17:58:27 +0100
commit59e0d42260921d8d0d7d94ccdef78a4fcc149fbc (patch)
treeabfc9850add4896ca1541d373670e1003adc0579 /src/game/Vehicle.cpp
parent302af79bc250257c61f78e489986eaa1f20292c7 (diff)
Added (blizzlike) packet broadcast to near teleport. Thanks to Zor and nalimleinad (AKA anonymous colleague #1) for research.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Vehicle.cpp')
-rw-r--r--src/game/Vehicle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index 07c0f32a6e8..f25816ff121 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -341,7 +341,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
}
//if(unit->GetTypeId() == TYPEID_PLAYER)
- // unit->ToPlayer()->SendTeleportAckMsg();
+ // unit->ToPlayer()->SendTeleportAckPacket();
//unit->SendMovementFlagUpdate();
return true;